8/24/2023 0 Comments Macro management gameSmall mistakes can make big changes in economy balance and lose you whole armies which are. Now, those macros are nice and all - but I wanna take it to the next level for Rome II. The amount of micro compared to macro is very high in early game. Real Time Strategy games to learn macro-management strategies. In original Rome I use them for easier battle organization such as 'Ctrl-I, G, X' which effectively selects all infantry units, groups them, then places them in guard mode - all with the push of just 1 button. I'm curious about what other users have experienced and how you've worked around this issue. In this dissertation, we present a proposal for applying reinforcement learning techniques in. So a search for "Shipping Timeline" might return nothing even though there is a macro "Shipping::Timeline" or "Shipping inquiry timeline" So we either have to strategize a new category paradigm which is easier to click through, or just train our agents on what to search for, neither of which is really ideal. At this point I think I need some obscure game that maybe I haven't. All the MOOs, PDX grand strategy games, GalacCivs, Star Rulers, Distant Worlds, Space Empires, Total Wars, Dominions, Endless, Fallen Enchantress, AoW, HoM&M, Stardrives, SotS, SoaSE, and Civs. We've utilized categories, but even within a category there are still many entries, plus the search doesn't work if an agent enters more than one word, and the two words don't match right next to each other. I have played almost every 4x under the sun. The macro management updates have been great, but don't help quite as much in helping agents locate the right macro. Often we are sure the macro exists, but since everyone will use a different search phrase, it's really difficult for an agent to bring up the right macro without guidance. Our team is approaching 500+ macros, and while we know how to find the popular ones, we are constantly struggling with how agents can find a particular macro. proposed predicting game outcomes by using recurrent neural networks (RNN) with gated recurrent unit (GRU) cells in the last two layers 13. I've seen this topic briefly mentioned but it seems yet to be fully explored in Support.
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